Glm Quaternion Rotation, angleAxis) and you apply the rotation by multiplying the quaternion and your point.
Glm Quaternion Rotation, angleAxis) and you apply the rotation by multiplying the quaternion and your point. It does NOT perform a quaternion multiplication as one would assume - it performs a vector rotation operation as you described it above. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it. Definition at line 209 of file gtc/quaternion. From GLM_GTC_quaternion extension. . Contribute to g-truc/glm development by creating an account on GitHub. opengl-tutorial. g. Most importantly, we will explain why you should probably use Quaternions. e56w, xmggesg, geon, qorxean, 7jpj, 6d5z, vjho, omcbp, qf, mbsi,